Steel Challenge Rules
The matches hosted by CDTSA and commonly referred to as "Steel Challenge" are "outlaw" matches not officially sanctioned by the Steel Challenge Shooting Association, and not bound by their rules. We will follow their rules for the most part with a few changes. This is a for-fun match. Courses of fire require hits on 5 steel targets including a "stop" plate which ends the course of fire. You will shoot multiple passes on a stage. Your score is based on time to complete the stage plus any penalties. Most Steel shooting courses of fire require little or no movement. Penalties are 3 seconds for a missed target. Shooter may take as many shots as required to hit a target, but you may not go back to hit a missed target after the stop plate has been hit. The CDTSA will hold two types of matches. One will be a one stage weekly event held at the Shepard range. The other will be a 8 stage match held at the Milo range.
Shepard weekly match
The matches start in April and end in September. They are on every Thursday starting at 4pm, weather permitting. One of the 8 Steel Challenge Shooting Association stages, or a random stage, will be set up. Shooters can compete in a maximum of two divisions. Ten strings are shot per division. The ten strings will be shot in 2 separate attempts of 5 strings each. The cost is $5 for members and $15 for guests. 50 rounds is a perfect round count per division. Bring more ammo because you can pick up your misses.
Milo 8 stage match
A few large matches will be scheduled at Milo. Set up and Registration will start at 9am with shooting commencing at 10am. Four stages will be set up in separate bays. Once everyone has completed the first four stages we will stop for a lunch break. After the break we will set up the final 4 stage and finish the match. The 8 stage set up will be the common steel challenge match stages or random ones. They may be modified to fit in the bays as needed. 5 strings are shot per stage. Perfect round count is 195 per gun so bring lots of extra ammo. The match should be finished around 2-3pm. The cost is $10 for members and $20 for guests. Shooters can compete in a maximum of 2 divisions. When travelling to the Milo range please use range road 223 and not rang road 224 to accesses the range. There is instructions and a map on our club website. www.cdtsa.ca
Divisions
O - Open
REV - Revolver
SEMI - Semi Auto Centerfire
RFPI - Rimfire Pistol Iron Sights
RFPO - Rimfire Pistol Optic Sights
RFRI - Rimfire Rifle Iron Sights
RFRO - Rimfire Rifle Optic Sights
Equipment
Centerfire pistols require a strong side holster. Rimfire pistols must be bagged or holstered when not on the firing line. Rimfire rifles must be bagged when not on the firing line. Rimfire is .22 LR only. No .17 or .22 magnum calibre guns allowed. No magnum velocity centerfire guns allowed. Jacketed ammo is now allowed due the club getting new steel targets. It is recommended to have a minimum of 5 magazines or reloading devices.
Start Position
Centerfire pistols must draw from a holster, starting in the "surrender position". We require you to have taken a holster course to draw from a holster. We accept other club's holster certifications, as well as Black Badge. If you do not have a holster course, you will be asked to start from the low ready. Rimfire pistols and rifles start pointing at the start object (orange traffic pylon) 10ft in front of the shooting box with finger outside the trigger guard.
Shepard weekly match
The matches start in April and end in September. They are on every Thursday starting at 4pm, weather permitting. One of the 8 Steel Challenge Shooting Association stages, or a random stage, will be set up. Shooters can compete in a maximum of two divisions. Ten strings are shot per division. The ten strings will be shot in 2 separate attempts of 5 strings each. The cost is $5 for members and $15 for guests. 50 rounds is a perfect round count per division. Bring more ammo because you can pick up your misses.
Milo 8 stage match
A few large matches will be scheduled at Milo. Set up and Registration will start at 9am with shooting commencing at 10am. Four stages will be set up in separate bays. Once everyone has completed the first four stages we will stop for a lunch break. After the break we will set up the final 4 stage and finish the match. The 8 stage set up will be the common steel challenge match stages or random ones. They may be modified to fit in the bays as needed. 5 strings are shot per stage. Perfect round count is 195 per gun so bring lots of extra ammo. The match should be finished around 2-3pm. The cost is $10 for members and $20 for guests. Shooters can compete in a maximum of 2 divisions. When travelling to the Milo range please use range road 223 and not rang road 224 to accesses the range. There is instructions and a map on our club website. www.cdtsa.ca
Divisions
O - Open
REV - Revolver
SEMI - Semi Auto Centerfire
RFPI - Rimfire Pistol Iron Sights
RFPO - Rimfire Pistol Optic Sights
RFRI - Rimfire Rifle Iron Sights
RFRO - Rimfire Rifle Optic Sights
Equipment
Centerfire pistols require a strong side holster. Rimfire pistols must be bagged or holstered when not on the firing line. Rimfire rifles must be bagged when not on the firing line. Rimfire is .22 LR only. No .17 or .22 magnum calibre guns allowed. No magnum velocity centerfire guns allowed. Jacketed ammo is now allowed due the club getting new steel targets. It is recommended to have a minimum of 5 magazines or reloading devices.
Start Position
Centerfire pistols must draw from a holster, starting in the "surrender position". We require you to have taken a holster course to draw from a holster. We accept other club's holster certifications, as well as Black Badge. If you do not have a holster course, you will be asked to start from the low ready. Rimfire pistols and rifles start pointing at the start object (orange traffic pylon) 10ft in front of the shooting box with finger outside the trigger guard.
3 Gun Rules

CDTSA 3-Gun Rules 2020.pdf | |
File Size: | 329 kb |
File Type: |
Action Pistol

CDTSA Action Pistol Rules | |
File Size: | 38 kb |
File Type: |
Precision Rifle Series

CDTSA PRS Rules | |
File Size: | 90 kb |
File Type: |
Service Rifle

CDTSA Service Rifle Rules | |
File Size: | 36 kb |
File Type: |
Close Quarter Battle
* Open to 10-28 shooters (Half spots reserved for CDTSA members other half open for non members)
* Snap shooting, rapid fire shooting, modified prone shooting
* Advance and fire shooting
* Rapid magazine changes (since we don't use hi-cap mags in Canada)
* Gear selection, gear manipulation, gear evolution (I'm gonna surprise ya big time...)
* What works in close and what belongs in the video games
* What works for you and what does not work for you
* Why you velcro or button up your pockets, vest pouches LOL
CQB (non-restricted rifle) or (restricted rifle) Gear to Bring:
* Reliable, dependable NON-RESTRICTED rifle semi-auto loader: SKS, M14, M1A, M1 Carbine, M1 Garand, Lee Enfield, etc
* Reliable , dependable, and tested RESTRICTED rifle & pistol
*Optics (Aimpoint, EOTech, BUIS, iron sights, ACOG, ELCAN, 1x or 2x magnification scope)
* Bring over 400 Rounds of carbine ammo (distances inside 50m), bring the cheeep stuff
* Bring 100 rounds of pistol ammo
* Ensure you have reliable iron sights (USGI for you M14 lovers, I hope) or reliable/tested/proven optics
* Your vest or webbing must hold the 4 x 5/20 rd magazines you will need
* Your vest should have pouches for 2 pistol magazines (restricted CQB clinic)
* Your vest or webbing should be reliable (read: avoid the mall ninja, airsoft renditions) so buy quality
* Bring extra ammo whenever in doubt (better yet double the suggestions)
* A bottle of lube (CLP, oil, grease, KY Jelly)
* 2 or 3 pens/pencils
* Small rag
* Ear protection (electronic means are recommended)
* Ballistic glasses are mandatory
* An open mind
* A sense of humor
There are no signups yet for the CQB matches
* Snap shooting, rapid fire shooting, modified prone shooting
* Advance and fire shooting
* Rapid magazine changes (since we don't use hi-cap mags in Canada)
* Gear selection, gear manipulation, gear evolution (I'm gonna surprise ya big time...)
* What works in close and what belongs in the video games
* What works for you and what does not work for you
* Why you velcro or button up your pockets, vest pouches LOL
CQB (non-restricted rifle) or (restricted rifle) Gear to Bring:
* Reliable, dependable NON-RESTRICTED rifle semi-auto loader: SKS, M14, M1A, M1 Carbine, M1 Garand, Lee Enfield, etc
* Reliable , dependable, and tested RESTRICTED rifle & pistol
*Optics (Aimpoint, EOTech, BUIS, iron sights, ACOG, ELCAN, 1x or 2x magnification scope)
* Bring over 400 Rounds of carbine ammo (distances inside 50m), bring the cheeep stuff
* Bring 100 rounds of pistol ammo
* Ensure you have reliable iron sights (USGI for you M14 lovers, I hope) or reliable/tested/proven optics
* Your vest or webbing must hold the 4 x 5/20 rd magazines you will need
* Your vest should have pouches for 2 pistol magazines (restricted CQB clinic)
* Your vest or webbing should be reliable (read: avoid the mall ninja, airsoft renditions) so buy quality
* Bring extra ammo whenever in doubt (better yet double the suggestions)
* A bottle of lube (CLP, oil, grease, KY Jelly)
* 2 or 3 pens/pencils
* Small rag
* Ear protection (electronic means are recommended)
* Ballistic glasses are mandatory
* An open mind
* A sense of humor
There are no signups yet for the CQB matches